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发帖时间:2025-05-05 08:30:43
Title: How a Joust Game Sparked My Journey into the World of Game Design
Content:
Ever since I was a child,connecting wall game online I was fascinated by the simplicity and excitement of joust games. Whether it was on the playground with a stick or in the latest video game, there was something inherently engaging about the concept of two players charging at each other with the intent to strike and dominate. This fascination eventually led me to explore the world of game design, and heres how it all began.
What is a Joust Game?
Firstly, lets clarify what a joust game is. A joust game is a genre of game where two players engage in combat, often on horseback or using other vehicles, with the goal of scoring points by striking the opponent with a weapon, such as a lance or sword. These games have been popular in various forms since the Middle Ages, and have made their way into both physical and digital platforms over the years.
The Spark that Ignited My Passion
The moment that ignited my passion for game design was when I discovered a joust game on my fathers old PC. It was a simple 2D game where you controlled a knight on horseback, trying to strike your opponent by timing your swings accurately. The game was addictive, and I spent countless hours honing my skills.
One particular game, Knightmare: The Joust, stood out to me. It had a rich story, a variety of weapons, and a complex scoring system that rewarded players for their strategic prowess. This game opened my eyes to the potential of game design, and I knew I wanted to be a part of creating such experiences.
The Role of Systems in Game Design
To understand why Knightmare: The Joust had such a profound impact on me, its important to consider the role of systems in game design. In this game, the system was a combination of the mechanics, the rules, and the narrative that came together to create a cohesive and enjoyable experience.
For example, the game mechanics included the timing and placement of your swings, the speed of your horse, and the weight of your weapon. These mechanics were governed by a set of rules, such as the amount of damage dealt based on the angle of your swing and the weight of your weapon. The narrative, which involved a quest to prove your worth as a knight, tied everything together and gave players a sense of purpose.
Sharing the Passion
ned from studying game design principles and systems, I developed a simple 2D game where players could control their own knight and horse, using a variety of weapons to defeat their opponents.
The game received positive feedback from my friends and family, and it encouraged me to continue exploring the world of game design. I learned that creating a joust game was not just about the mechanics and rules, but also about the emotions and experiences you want to evoke in the player.
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